Pip: I played the prototype version of the game you brought to Rezzed in 2016 and the unusual art style was attracting a lot of attention. You can enlarge any of the images by clicking on them! Chris Delay, one of the studio's directors, was on hand to talk more so we delved into particle systems, maps and the secret mouse button function: But the art style is the thing which drew me in and which continues to absolutely fascinate me. That said, it managed to get under my skin to the point where I quit out forever about halfway through because I was TOO SCARED. It's an atmospheric game although it cleaves to a narrative I wasn't particularly interested in. Yellows and greens mark out the middle ground. In Scanner Sombre you use a scanning gun to reveal the world around you and to navigate its secrets.Ī spectrum of colour helps you parse the terrain with bluer areas being far away and reds indicating what's nearest. It caught my eye last year at Rezzed because it had such an unusual art style - the only thing close to it is A Light In Chorus and that does very different things with the specks of colour which make up its environments. Scanner Sombre is Introversion's curious LIDAR-inspired exploration game.
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